As for the kids, despite there is no blood or drastic scenes it is still a violent game so, I would recommend it for the age 10+ at least. Is it suitable for family playing? Well, definitely for fellow gaming fathers themselves. Have I even found any cons in this game? Well, maybe the enemies could be more variable and the game menu could be less confusing as it might take a while to find some important settings there. It has brought fresh new mechanics to the first person genre and makes you feel like the hero of a Hong Kong action movie dancing between the slow motion bullets and killing a lot of enemies in many ways. HOT.SUPERHOT quickly dragged me in by its strong atmosphere, mysterious story, My Video Review is available here: SUPERHOT quickly dragged me in by its strong atmosphere, mysterious story, original concept full of fresh ideas, good level design, many ways to succeed, challenging yet not frustrating difficulty, simple and responsive controls, stylish graphics and atmospheric sounds. Superhot is one of the most innovative shooters in years and is a good dog tha–SUPER. I’ve played more than my fair share of Superhot and I still feel like it has many more hours of entertainment to enthral me with. Likewise, picking up a katana and the satisfaction that comes with chopping down a screen filled with enemies never gets old. With the ability to transfer into a different body, the gameplay takes on a new complexion – throwing a gun in the direction of your new host, making the transfer, and then snatching the weapon out of the air to continue the carnage is the stuff 80’s action films were made of. The game probably could have stood on its own without it, in truth, which is evidenced by how much fun Endless mode and the challenges presented to you after you wrap up the “campaign” are.Įndless is where I’ve spent most of my time with Superhot, sinking at least half a dozen hours into beating a neverending parade of red guys for the pure thrill of it. Think of Superhot’s narrative as a pretext to explain how you’re able to do what you do and strap in for a wild ride of strange visuals and bizarre scenarios. There’s a story here, too, albeit one that is light on the ground and rather quick to conclude. Superhot’s greatest achievement is offering a challenge that never seems unfair or enough to turn you away for good – there’s an “equation” for every predicament. Instead of staring at a static screen and plotting your next move with a warm cup of cocoa in your hand, you always have to be on the move, planning as you attack.Īdolescent fantasies of being Neo come beautifully true as you duck and weave between fire, the screen quickly filling up with red bullet trails as you work out the right strategy to take on something that seems impossible. To the relief of many, Superhot came out and proved that it, without doubt, deserved all of its hype.ĭespite the tagline centering about the game only moving when you do, Superhot’s many, many red foes creep their way around arenas very slowly, which makes for an even better proposition. Superhot was seen as the antidote to that after a consistent level of buzz surrounded it from the moment it was unveiled at 2013’s 7 Day FPS Challenge. It had fallen into a nasty habit of oneupmanship who can provide the loudest noises and most testosterone. If there’s any genre in gaming that was crying out for some innovation, it was the FPS.įor too long, we’ve stumbled our way through corridor after corridor of wave after wave of enemies, shunted from one loud explosion to the next.
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